Author Archives: Hanley Weng

IS – Application Concept Review

User Research Initially explored participatory design methods. Though eventually realised they were not suitable to this application which needed a technological probe to observe user reactions. Hence, technological and cultural probes were explored, attempting it with one of the first … Continue reading

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IS – Status Update

Falling behind, re-scheduling required. Current Concept: To explore the social fabric that can be interwoven by a casual mobile game that has been integrated with a social dimension. Goals for this week: Set up some user discussions / participatory design … Continue reading

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IS – Physics on iPhone

Goal Get a physics engine onto an iphone project. Alternatives There are quite a few physics engines out there such as ‘Sparrow’, ‘Chipmunk’, ‘Box2d’. The latter two come bundled with ‘Cocos2d’ (an opensource 2d game framework). Though ‘Sparrow’ is a … Continue reading

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IS – Exploring Level Design Tools

Level Exploration – Observations For the past day or so, I started exploring what simple level design tools exist for the casual user. (Simple things like, Line Rider, Little Big Planet, etc.). I noticed that most of the most addictive … Continue reading

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IS – Connecting Google App Engine with iOS

Currently focused on setting up Google App Engine (GAE). Australian mobiles can apply to GAE with an ‘Other’ number with country code; ‘+61 403 ¬†123 ¬†456’. ———————————————————————————————————- Finally have the connection of GAE with iOS up and running. Process Followed … Continue reading

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IS Project Brief

Brief: Facilitate Locative Mini-Games (Scrapped ideas of context awareness and curiosity from the primary).

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